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Member
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02-14-2024
, 10:45
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
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#1058
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Quote:
Originally Posted by little_froy
these code works, note, the "SCALE" defines the force of flying, replace it to you want
Code:
float eye_pos[3];
float eye_ang[3];
float ang_fwd[3];
GetClientEyePosition(client, eye_pos);
GetClientEyeAngles(client, eye_ang);
GetAngleVectors(eye_ang, ang_fwd, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(ang_fwd, ang_fwd);
ScaleVector(ang_fwd, SCALE);
L4D_MolotovPrj(client, eye_pos, eye_ang, ang_fwd);
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tk i will try it
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