Quote:
Originally Posted by bullet28
It isn't. However, the function name is 'IsPositionInSaferoom', not 'IsPositionOnCheckpointNav,' right? I mean, that's not the expected behavior. In reallity I was standing in the saferoom.
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The way the game detects whether something/someone is in saferoom is via nav. Navigation is how you detect saferooms unless you hardcode the coordinates which is an ugly ugly way to do it.
I will let Silver respond, but in my opinion that's an error with the map not the native.
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