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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 02-07-2024 , 22:05   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #46

Quote:
Originally Posted by Shimo View Post
As far as I can tell this is also caused by nb_update_Frequency, it seems to be that knockback from melee weapon attacks is ruled multiple times
This happens due to collision between 2 commons is being called more frequently rather than on lower nb_update_frequency.
The extension provides "z_resolve_zombie_collision_multiplier" convar to change multiplier of the collision force.
For reference see this post

I was suggested to automatically set this value based on server's nb_update_frequency and now I think it would have been better to do so back then.
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Last edited by BHaType; 02-08-2024 at 06:59.
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