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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-09-2023 , 09:47   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #40

Quote:
Originally Posted by larrybrains View Post
I am curious about this as well.

How did you come to those values for the z_resolve_zombie_collision_multiplier cvar?
Launch Game -> single player (30 tickrate, no cheats, no nb_update_frequency set, all vanilla) -> alart horde -> observe how comon zombies move / collide / surround player, better record video




And then test your server 100 tick/nb_update_frequency 0.01.
Adjust z_resolve_zombie_collision_multiplie until zombies' behavior match almost the same as video

Quote:
Are they also dependent on what value you have set for nb_update_frequency?
Yes, player only needs to install this extension when they set low nb_update_frequency.
(Around nb_update_frequency 0.01)
Quote:
Originally Posted by BHaType View Post
Fixes longstanding issues with low nb_update_frequency.
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Last edited by HarryPotter; 12-09-2023 at 09:54.
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