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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
11-25-2023 , 22:41 Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
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Originally Posted by
xcd222
I only considered using 8.99 today and looks like it went badly. Anyways I would like to add a suggestion for version 9.00. Melee weapons deal % of the tank's total health instead of having a fixed damage. I tend to make my tank hp multiply if there are more than 4 survivors. Sadly my team abuses the use of melee weapons to easily kill the tanks even with very high HP. I also don't want to add melee immunity to all of them, and adding an absorb ability to each of them seems to be too unproductive. Would you consider this request?
There will be two new settings in the next update that allow you to modify melee damage against SI.
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