You're executing query_client_cvar() on all players instead of the threath itself. Don't loop through all player, just target the threat itself and act accordingly.
PHP Code:
public OnTaskCheckCvars( )
{
new szPlayers[ 32 ], iNum;
get_players( szPlayers, iNum, "c" );
static iTempID;
for( new i; i < iNum; i++ )
{
iTempID = szPlayers[ i ];
if(isThreat(g_szAuthID))
{
query_client_cvar( iTempID, "fps_max", "OnCvarResult" );
query_client_cvar( iTempID, "fps_override", "OnCvarResult" );
}
}
}
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