In version amxmodx 190, this can prevent the end of the round
Code:
#include <amxmodx>
#include <fakemeta>
enum WinStatus
{
WS_CT = 1,
WS_TERRORIST,
WS_DRAW
};
#define BlockRoundEnd\
set_gamerules_int("CHalfLifeMultiplay", "m_bFirstConnected", true);\
set_gamerules_int("CHalfLifeMultiplay", "m_iRoundWinStatus", WS_DRAW)
public plugin_init()
{
BlockRoundEnd;
register_logevent("LogEvent_RoundStart", 2, "1=Round_Start");
}
public LogEvent_RoundStart()
{
BlockRoundEnd;
}