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[L4D & L4D2] Dynamic Common Infected Jump
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin D.
10-04-2023 , 10:31 Re: [L4D & L4D2] Dynamic Common Infected Jump
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11
Did anyone test it in L4d1?
I installed the actions extension and compiled the plugin in sm 11.1. I also tried the precompiled one.
When I connect to the server it starts to load and then crashes the server.
normal log just stops
L 10/04/2023 - 17:25:16: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 10/04/2023 - 17:25:16: Bill picked up item weapon_pistol at (-11627.599609, -14831.799805, -153.712006)
L 10/04/2023 - 17:25:16: Bill spawned as a NamVet
L 10/04/2023 - 17:25:16: "Bill<4><BOT><Survivor><NamVet><ALIVE><100+0> <setpos_exact -11627.60 -14831.80 -153.71; setang 0.00 118.00 0.00><Ar
Normally log should go on with <Area bla bla bla but it just stops, then the connection timeouts and restarts the server.
Console log then shows
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Started in debug but debug.log is empty showing only the startparameters, don't know what that's all about...
----------------------------------------------
CRASH: Wed Oct 4 17:51:23 CEST 2023
Start Line: ./srcds_linux -game left4dead -strictportbind -ip xxxxxxx -port xxxxxxxx +clientport xxxxxx +map l4d_smalltown01_caves -maxplayers 18 -tickrate 100 -pidfile srcds.pid -debug
End of Source crash report
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L4D Tank announce and lock door / locks safehouse on tankspawn, unlocks on tank death
L4D Boatstyle cars
L4D Death Toll Train Bridge Event
L4D Death Toll tunnel block crescendo
Other L4D plugins
Last edited by finishlast; 10-04-2023 at
12:01
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