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S.A.S
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Join Date: Jul 2023
Old 08-16-2023 , 06:55   Re: [L4D2] Random / Next Map [v1.1 | 8 May 2021]
Reply With Quote #12

Quote:
Originally Posted by pan0s View Post
You may try typing
Code:
changelevel <map code>
e.g.:
Code:
changelevel c14m2_lighthouse
on the server command line.
If it doesn't work, it means the map code is wrong or not found.
Code:
//// l4d2_nextmap.sp
//
// C:\Users\S\Desktop\scripting\include\pan0s.inc(593) : warning 242: function "CEvent_MapStart" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(191) : warning 242: function "Event_FinaleWin" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(196) : warning 242: function "HandleCmdRm" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(201) : warning 242: function "HandleCmdNm" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(206) : warning 242: function "HandleTimerNextMap" should return an explicit value
// Code size:         13352 bytes
// Data size:         4764 bytes
// Stack/heap size:      16968 bytes
// Total requirements:   35084 bytes
//
// 5 Warnings.
//
// Compilation Time: 0,42 sec
// ----------------------------------------
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