Code:
410. 410 : models/jinx/xen_plant8.mdl 310.68K 00000000 FATALIFMISSING
411. 411 : *248 0.00K 00000000 FATALIFMISSING
412. 412 : *249 0.00K 00000000 FATALIFMISSING
413. 413 : *250 0.00K 00000000 FATALIFMISSING
414. 414 : *251 0.00K 00000000 FATALIFMISSING
415. 415 : *252 0.00K 00000000 FATALIFMISSING
416. 416 : *253 0.00K 00000000 FATALIFMISSING
417. 417 : *254 0.00K 00000000 FATALIFMISSING
Hello,
some maps (e.g. ts_kissmeyerbasic) in The Specialists 3.0 mod includes hundreds of these asterisk empty resources (this also happens in CS 1.6 but with far fewer empty resources, or at least I haven't come across a map that has this many).
How would I be able to unprecache these or at least identify them to see what can be done?
How are these valid resources if their size is 0?
I suspect this comes from the BSP.
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