Quote:
Originally Posted by Tote
SOLVED!
Used:
new entu = engfunc( EngFunc_FindEntityByString, -1, "classname", "ent_hat" );
Thanks for your help guys!
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The code that I gave you must have worked perfectly, you don't need to use add to full pack for that, with that,you are searching each frame for the entity with that classname, with which I gave you only activate/deactivate invisibility once.
You could also try sending the error it gave you, you sent the error of your code only.