Is it possible to move the spawn points of survivors? In this case No Mercy map 1
I tried to move info_survivor_position to new locations, later added point_viewcontrol_survivor thought it made a difference but nothing.
I thought the "targetname" "relay_intro_start" and "OnTrigger" "director,ForceSurvivorPositions,,0,-1" that is on the map would force the spawn on the new location.
They do spawn on other locations on the roof, but they dont spawn on the ground next to the building.
What am I missing here?!
Code:
modify:
{
match:
{
"targetname" "survivorPos_intro_01"
}
replace:
{
"origin" "1141 17 91"
}
}
modify:
{
match:
{
"targetname" "camera_intro_survivor_01"
}
replace:
{
"origin" "1141 17 91"
}
}
modify:
{
match:
{
"targetname" "survivorPos_intro_02"
}
replace:
{
"origin" "1141 37 91"
}
}
modify:
{
match:
{
"targetname" "camera_intro_survivor_02"
}
replace:
{
"origin" "1141 37 91"
}
}
modify:
{
match:
{
"targetname" "survivorPos_intro_03"
}
replace:
{
"origin" "1141 47 91"
}
}
modify:
{
match:
{
"targetname" "camera_intro_survivor_03"
}
replace:
{
"origin" "1141 47 91"
}
}
modify:
{
match:
{
"targetname" "survivorPos_intro_04"
}
replace:
{
"origin" "1141 67 91"
}
}
modify:
{
match:
{
"targetname" "camera_intro_survivor_04"
}
replace:
{
"origin" "1141 67 91"
}
}
Or do I have to make the nav mesh there before trying to spawn something there?
edit: tried to spawn to a place with existing nav mesh but still nothing.
Solution:
I found the solution, you have to delete the original areas marked as PLAYER_START
Then you can set up your own nav, then mark that spot with MARK PLAYER_START.
Also see:
https://www.youtube.com/watch?v=9lGCulh5_Ls
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