Quote:
Originally Posted by Dragokas
For some reason the code falled to emergency routine which is also failed: the mission list was completely empty.
Is this a first time you met such an issue when you're returning to the lobby?
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Reproduced all the time.
Quote:
Originally Posted by Dragokas
Mika Misori, I see it's potentially has a conflict with vote lobby:
try change ConVar l4d_mapchanger_finale_change_type to exclude bit 8, e.g. if you had 12, change to 4 or 7. (Although, it's not exactly what you want)
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If I set l4d_mapchanger_finale_change_type 4 or 7, when there is a vote to return to the lobby, all players are just thrown into the main menu of the game, the server continues to work further with the same map.
Quote:
Originally Posted by Dragokas
@Mika Misori, also explain, when and how the vote lobby started & which command?
Which map, default or custom? Finale?
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I run a lobby vote with a console command
callvote returntolobby, it's the same as running that vote through the game's native menu.
If there is a vote to return to the lobby with a
l4d_mapchanger_finale_change_type 8 as I want, the server just changes the map to the next. It does not matter if it's a default campaign or custom. If the map is final, the server just launches the next campaign from the list and so on.