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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 04-19-2023 , 00:13   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #32

Quote:
Originally Posted by SoulWeaver16 View Post
Tell me more about the problem, did you follow all the steps correctly?
Did you compile SetViewEntityBody2_edit.sma and EAWSv2.1.sma locally?
Although it seems to be an EAWS issue
yes, i followed your steps. it loads the new models with armskin replacing old models, so it means the plugin is loaded successfully. it just doesn't change the hand skin to other variant

my plugin list :
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx	; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
TPS_Mode.amxx
noshield.amxx

func_SetViewEntityBody2_edit.amxx
func_EAWSv2.1.amxx

amx_settings_api.amxx
cs_player_models_api.amxx
;addon_csocharacters_xtended.amxx debug
md_cso_hud.amxx debug

; Weapons
;darkstar.amxx debug
umbra.amxx debug
and my modules list :
Code:
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

metadrawer
orpheu
csdm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
;csx
hamsandwich
is it conflicting or something?

Last edited by asdian; 04-19-2023 at 03:42.
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