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[L4D2] About "IsClientInGame()"
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Marttt
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Join Date: Jan 2019
Location: Brazil
03-25-2023 , 09:32 Re: [L4D2] About "IsClientInGame()"
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2
Wrong section, and the snippet provided doesn't give any clue about your exception (the error is the line above "
Call stack trace
" that you didn't copy+paste)
anyway, your "
for
" loop is wrong, if you use "
return
" inside, it will exit the "
CheckStatus
" function,
use "
continue
" instead to go to the next index, otherwise it will stop looping in the first "not in game" client
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Last edited by Marttt; 03-25-2023 at
09:36
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