fix view rotate issue. REF:
https://forums.alliedmods.net/showpo...4&postcount=53
Code:
void setClientToProjectileiew(int client) {
int ent = EntRefToEntIndex(observedEntRef[client]);
static float ClientAngles[3];
if(IsValidEntity(ent)){
GetClientEyeAngles(client, ClientAngles);
PrintToConsole(client, "ClientAngles[0]=%f, ClientAngles[1]=%f, ClientAngles[2]=%f",
ClientAngles[0], ClientAngles[1], ClientAngles[2]);
TeleportEntity(ent, NULL_VECTOR, ClientAngles, NULL_VECTOR);
SetClientViewEntity(client, ent);
} else {
setClientToClientView(client);
}
}