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How to hook into an internal float in a Source game, and change that value?
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TotalChaos SourcePawner
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Join Date: Feb 2023
Location: IN PINEAPPLE, UNDER SEA
02-05-2023 , 20:39 Re: How to hook into an internal float in a Source game, and change that value?
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Thanks again for the reply, backwards.
1. It's definitely equal to 0. Here's a small piece of code from the 2008 leak: "m_flMinSleepTime = 0;"
The float gets set to that under "void CTFGrenadePipebombProjectile::Spawn()".
2. As an answer to your question, neither.
I'm not running a dedicated server, but actually a listen server.
I run SourceMod on a listen server for my own private use/fun. This goes for other games besides TF2 as well, but that's not the point.
I am running the listen server on Windows 10, if that helps.
Edit: I commented out the "if (m_flMinSleepTime == 0)" part, and it still doesn't work.
Last edited by TotalChaos SourcePawner; 02-05-2023 at
21:02
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