Quote:
Originally Posted by Voltron
This will remove them:
filter:
{
"classname" "prop_door_rotating"
}
|
I don't want to remove them since a lot of maps they work just fine.
I want to add breakable to all doors so on the maps where they get stuck
instead of being totally stuck they will shoot their way out of the problem doors.
After more research looking at maps with breakable doors it seems to not be a simple add rule to them...
tx