// Empty string to allow all. Prevent these weapon IDs from being used while incapped. See below for details. // L4D2: default blocks all medkits/upgrade ammo. To block grenades add "13,14,25" l4d_incapped_weapons_restrict "12,24,30,31"
// L4D2: "weapon_smg" = 2 "weapon_pumpshotgun" = 3 "weapon_autoshotgun" = 4 "weapon_rifle" = 5 "weapon_hunting_rifle" = 6 "weapon_smg_silenced" = 7 "weapon_shotgun_chrome" = 8 "weapon_rifle_desert" = 9 "weapon_sniper_military" = 10 "weapon_shotgun_spas" = 11 "weapon_first_aid_kit" = 12 "weapon_molotov" = 13 "weapon_pipe_bomb" = 14 "weapon_pain_pills" = 15 "weapon_melee" = 19 "weapon_chainsaw" = 20 "weapon_grenade_launcher" = 21 "weapon_adrenaline" = 23 "weapon_defibrillator" = 24 "weapon_vomitjar" = 25 "weapon_rifle_ak47" = 26 "weapon_upgradepack_incendiary" = 30 "weapon_upgradepack_explosive" = 31 "weapon_smg_mp5" = 33 "weapon_rifle_sg552" = 34 "weapon_sniper_awp" = 35 "weapon_sniper_scout" = 36 "weapon_rifle_m60" = 37 // L4D1 "weapon_smg" = 2 "weapon_pumpshotgun" = 3 "weapon_autoshotgun" = 4 "weapon_rifle" = 5 "weapon_hunting_rifle" = 6 "weapon_first_aid_kit" = 8 "weapon_molotov" = 9 "weapon_pipe_bomb" = 10 "weapon_pain_pills" = 12