If i implement IF function, that will spawn the decals only if the player doesnt have reserved slot flag into this function:
Code:
TE_SetupBSPDecal(const Float:vecOrigin[3], entity, index) {
TE_Start("BSP Decal");
TE_WriteVector("m_vecOrigin",vecOrigin);
TE_WriteNum("m_nEntity",entity);
TE_WriteNum("m_nIndex",index);
}
Will it work? If not, can you guide me how to do this?