Quote:
Originally Posted by ShigureUi
L4d2 support needed.
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The L4D2 base game already added the convar for this feature natively.
Quote:
Originally Posted by ted2020
Haven't tried this yet, but hope it fixes the old voice data overflow issue.
L 12/14/2022 - 02:07:25: [exploit/voicedataexploit.smx] Jack (ID: STEAM_0:1xxxxxx | IP: xx.xx.xx.xx) was banned for trying to crash the server with voice data overflow. Total packets: 93
Maybe it be nice to be able to ban people that attempts this?
Thanks.
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This is probably the only thing it wont prevent since those packets message types are not processed on the servers end and wont cause lag server-side. They are just mirrored to other clients that can hear your voice comunications. I did write an anti voice overflow for css a few years ago but it looks like you already have a plugin for that?
Quote:
[exploit/voicedataexploit.smx]
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