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[L4D2] Thirdstrike Glow v3.3【Final】
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
11-03-2022 , 08:35 Re: [L4D2] Thirdstrike Glow v1.0.7【2022-10-30】
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I would hook the clients on spawn, remove on death/round_end/OnMapEnd and use SDKHook_PostThink to check instead of OnFrame looping clients. I would assume that way is more efficient.
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