View Single Post
finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin D.
Old 10-13-2022 , 15:13   Re: [L4D] Ladder Creator (prototype)
Reply With Quote #3

From Dragokas fork

RegConsoleCmd("sm_edit", Command_Edit, "Toggle edit mode on or off");
RegConsoleCmd("sm_step", Command_Step, "sm_step <size> - Number of units to move when moving ladders in edit mode.");
RegConsoleCmd("sm_select", Command_Select, "Select the ladder you are aiming at.");
RegConsoleCmd("sm_clone", Command_Clone, "Clone the selected ladder.");
RegConsoleCmd("sm_move", Command_Move, "sm_move <x> <y> <z> - Move the selected ladder to the given coordinate on the map.");
RegConsoleCmd("sm_nudge", Command_Nudge, "sm_nudge <x> <y> <z> - Move the selected ladder relative to its current position.");
RegConsoleCmd("sm_rotate", Command_Rotate, "sm_rotate <x> <y> <z> - Rotate the selected ladder.");
RegConsoleCmd("sm_kill", Command_Kill, "Remove the selected ladder.");
RegConsoleCmd("sm_info", Command_Info, "Display info about the selected ladder entity.");
RegConsoleCmd("sm_togglehud", Command_ToggleHud, "Toggle selected ladder info HUD on or off.");
RegConsoleCmd("sm_team",
Via chat

Do
!edit

Use crosshair and point to existing ladder, left click, move with arrows if it is there where you want it, do
!info

Copy output to stripper. Adjust height there if needed

!edit to get out of edit mode

Change team that can use the ladder with

!Team or simply in the stripper file.


Basically you clone existing ladders and save the offset from original ladders then stripper will show the same ladder at new location. The original will still be at old location
__________________

Last edited by finishlast; 12-27-2023 at 06:36.
finishlast is offline