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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 09-19-2022 , 04:50   Re: SideWeapons v0.2 [CS/CZ]
Reply With Quote #30

Quote:
Originally Posted by kww View Post
What we have:
- Sped up animations: more weapons are shown on player, more speed gained
- If we want to use single model then we can't show grenades on player because max bodygroup we can show is 255, grenade starts from 320 (that model is not released, still wip)
bodies

- If we want to use single model then we are limited in controllers usage
A solution that is not a solution is to do all the combinations manually, to solve the bug of the accelerated entity, that is:
  1. Glock
  2. Glock + HE
  3. Glock + FB
    etc
but the problem is that the final .mdl, what take each submodel as an independent entity, so each individual weight is added, making files up to 5 mb, only with the grenades and the Glock, imagine doing it with each weapon, it is an unfeasible task, even separating the model from the textures , doesn't work either.
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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