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[L4D2] env_spritetrail
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000
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Join Date: Jul 2022
08-24-2022 , 14:08 Re: [L4D2] env_spritetrail
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So for as I understood the problem, it is about the trails "expand in lenght" when player is walking. For that i do not know how to solve (if it is even solveable).
Now, for the problem where the trails change their origin when the player is looking up/down, i dont know how to fix it without using a timer teleporting the entities every 0.1 seconds.
¯\_(ツ)_/¯
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