View Single Post
Author Message
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 08-10-2022 , 22:02   [L4D1 & L4D2] Smoker Cloud Screen Fade [v1.0.2 | 02-February-2023]
Reply With Quote #1

Description

This plugin adds a blind fade effect while on Smoker cloud, turning the screen darker for some seconds.

Can be used to make Smokers more challenging.

Features
  • Allow configuring the fade color and alpha.
  • Allow configuring the fade (in/out) duration.
  • Allow configuring the fade trigger area size and duration.
  • Allow blocking other fade effects while plugin fade is active.

Cvars

A configuration file named "l4d_cloud_screen_fade.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

PHP Code:
// Fade alpha transparency.
// 0 = Invisible, 255 = Fully Visible.
// -
// Default: "245"
// Minimum: "0.000000"
// Maximum: "255.000000"
l4d_cloud_screen_fade_alpha "245"

// Block other fade effects applied to the client while on plugin fade.
// Example: Red screen when take damage.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_cloud_screen_fade_block "1"

// Fade color.
// Use "random" for random colors.
// Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>").
// -
// Default: "20 20 20"
l4d_cloud_screen_fade_color "20 20 20"

// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_cloud_screen_fade_enable "1"

// Fade in (end) duration in seconds.
// -
// Default: "0.5"
// Minimum: "0.000000"
l4d_cloud_screen_fade_in_duration "0.5"

// How long will the trigger area exist before it disappears.
// -
// Default: "14.0"
// Minimum: "0.000000"
l4d_cloud_screen_fade_life "14.0"

// Fade out (start) duration in seconds.
// -
// Default: "0.5"
// Minimum: "0.000000"
l4d_cloud_screen_fade_out_duration "0.5"

// Fade trigger area size.
// -
// Default: "100.0"
// Minimum: "0.000000"
l4d_cloud_screen_fade_size "100.0"

// Which teams should be affected by the plugin.
// 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
// Add numbers greater than 0 for multiple options.
// Example: "3", enables for SURVIVOR and INFECTED.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "15.000000"
l4d_cloud_screen_fade_team "1" 
Related Game Cvars
  • z_cough_cloud_expire => You don't cough after a smoke cloud has existed this long. (default: 14)
  • z_cough_cloud_radius => How far from center of smoke cloud makes you cough. (default: 175)

Admin Commands
  • sm_cloudfade => Add a fade effect on self (no args) or specified targets. Example: self -> sm_cloudfade / target -> sm_cloudfade @humans. (z flag required)
  • sm_print_cvars_l4d_cloud_screen_fade => Print the plugin related cvars and their respective values to the console. (z flag required)

Change Log

Spoiler


To-Do
  • Trace to check if clients are in a valid position.

Notes
  • Bots aren't affected by the plugin.
  • Fade can be triggered between walls.

Thank you!

Related Plugins

Recommended Plugins

Post Reply
  • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

Installation
  • Put the "l4d_cloud_screen_fade.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_cloud_screen_fade.sp - 475 views - 24.1 KB)
__________________

Last edited by Marttt; 02-12-2023 at 15:48.
Marttt is offline