View Single Post
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-10-2022 , 12:15   Re: [L4D & L4D2] Target Override (2.18) [10-Aug-2022]
Reply With Quote #106

Quote:
Originally Posted by knifeeeee View Post
PHP Code:
DirectorOptions <-
{
    
SpecialInfectedAssault 1
    cm_AggressiveSpecials 
1

Does it affect plug-in performance or conflicts,I use this in coop.nut

At the same time, I found that sometimes monsters can be dazed, like Joceky
No shouldn't be any conflict. Dazed would be unrelated to this plugin as this only does targeting.


Code:
2.18 (10-Aug-2022)
    - Added cvar "l4d_target_override_team" to specify which Survivor teams can be targeted.
    - Added option "dist" to the data config to set how close the Special Infected must be to a target to prevent changing target.
    - Added option "time" to the data config to set the duration of targeting the last attacker before being allowed to change target.
    - Fixed the wait time and last attacker interfering with selecting a new target. Thanks to "moschinovac" for reporting.
__________________

Last edited by Silvers; 08-10-2022 at 12:17.
Silvers is offline