100% WORKING
Code:
/*================================================================================
-------------------------------------------------
-*- [ZP] Extra Item: Anti-Infection Armor 1.0 -*-
-------------------------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This item gives humans some armor that offers protection
against zombie injuries.
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
new const g_item_name[] = { "Anti-Infection armor" }
const g_item_cost = 15
new count[33]
new g_Maxplayers
new const g_sound_buyarmor[] = { "items/tr_kevlar.wav" }
const g_armor_amount = 100
const g_armor_limit = 800
/*============================================================================*/
// Item IDs
new g_itemid_humanarmor
public plugin_precache()
{
precache_sound(g_sound_buyarmor)
}
public plugin_init()
{
register_plugin("[ZP] Extra: Anti-Infection Armor", "1.0", "MeRcyLeZZ")
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
g_itemid_humanarmor = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_HUMAN)
g_Maxplayers = get_maxplayers()
}
public Event_NewRound ( )
{
for(new player;player<g_Maxplayers;player++)
count[player]= 0;
}
// Human buys our upgrade, give him some armor
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid_humanarmor)
{
if (count[player] >= 5)
{
client_print(player, print_chat, "You can buy this item only 5 times per Round")
return ZP_PLUGIN_HANDLED; //give ammo packs back
}
set_pev(player, pev_armorvalue, float(min(pev(player, pev_armorvalue)+g_armor_amount, g_armor_limit)))
engfunc(EngFunc_EmitSound, player, CHAN_BODY, g_sound_buyarmor, 1.0, ATTN_NORM, 0, PITCH_NORM)
count[player]++
}
return PLUGIN_CONTINUE;
}