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damage220
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Join Date: Jul 2022
Location: Ukraine
Old 07-16-2022 , 14:14   Can I store information in player entity?
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Let's say I have plugin A which gives a weapon to a player. In plugin B I want to block plugin A from giving a weapon to a player in the first round. I wonder if there is some unused value in a player entity to store set of bits in? Perhaps something that is HL specific? The idea is to make set of plugins that works out of the box and the one that manages flags to enable/disable some features. I really do not want to use callfunc_* family functions or write plugin as a module. All I need is an unused integer or string value.

Last edited by damage220; 07-16-2022 at 15:25.
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