I have updated the plugin to v1.1
In 1.0 I made 2 different files, but I decided to merge both into 1 to prevent adding changes twice in different files increasing the chance to make a mistake in one of both files and to decrease the work required to update the plugin. Also I have optimized the plugin, fixed errors and added a new ConVar.
Code:
1.1 (16-Jun-2022)- Merged Left 4 Dead and Left 4 Dead 2 plugin files.
- Fixed error with Toxic Cloud that limited the amount of clouds per round to 8.
- Fixed error where infinite ammo boost was not working properly.
- Optimized client weapon check for infinte ammo boost.
- Fixed warning messages for SM 1.11
- Added new ConVar (l4d2_lootbox_fragility_multiplier).
- Removed public function declarations where they were not required.
- Weapon removal and validation is made through entity index instead of reference.
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