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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 05-07-2022 , 16:20   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #38

Quote:
Originally Posted by Dragokas View Post
Not much to suggest in your case. Just continue experiment on your own
Thanks! Don't worry about the code, because these situations are caused by bad map design, and on the rare occasions that it happens, l4d_TankAntiStuck_head_height_max 1000 and l4d_TankAntiStuck_non_angry_time 30 are enough.
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