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AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 04-24-2022 , 00:09   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #103

Quote:
Originally Posted by dahyun4220 View Post
Do you know how to teleport??
hello, to do the teleportation it is done in this way

PHP Code:
make a teleport areafix infected spawns on hotel first floor before evelator
{
    
"classname" "logic_auto"
    "OnMapSpawn" "teleport1,addoutput,mins -5000 -5000 -100,0,-1"
    "OnMapSpawn" "teleport1,addoutput,maxs 5000 5000 150,0,-1"
    "OnMapSpawn" "teleport1,addoutput,solid 2,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,mins -100 0 -100,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,maxs 100 100 100,0,-1"
    "OnMapSpawn" "inside_teleport,addoutput,solid 2,0,-1"
}

;
1st floor teleport
{
    
"origin" "1297.0 4506.0 1225"
    "targetname" "teleport1"
    "target" "teleport1dest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
{
    
"origin" "2486.0 5368.0 2480"
    "angles" "0 0 0"
    "targetname" "teleport1dest"
    "classname" "info_teleport_destination"


;
inside elevator teleport
{
    
"origin" "2172.0 5731.0 2500"
    "targetname" "inside_teleport"
    "target" "inside_teleportdest"
    "spawnflags" "1"
    "classname" "trigger_teleport"
}
{
    
"origin" "1387.0 5381.0 2480"
    "angles" "0 0 0"
    "targetname" "inside_teleportdest"
    "classname" "info_teleport_destination"

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Sorry for my bad English
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