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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 03-24-2022 , 03:09   Re: [L4D2] Actions
Reply With Quote #10

Quote:
Originally Posted by NightlyRaine View Post
Using nb_move_to_cursor and nb_move_to_position seems to crash when a bot is spawned in when using this amazing extension.
Thanks for report. Fixed

Quote:
Originally Posted by NightlyRaine View Post
And I for the life of me can not figure out how to use or what this is even supposed to do, Am somewhat new to messing with plugins at times. Any help on what it is supposed to do and how to use would be amazing!
It will give every action that passed entity contains. There is no way to legally create ArrayList via extension so that's the only way how can you pass multiple objects without creating your own handle type.
How to use

Quote:
Originally Posted by NightlyRaine View Post
And GetName() doesn't seem to work when getting the name of a result action like
Just tested and seems to be working fine. Make sure you are not trying to access null action or show code so i can replicate issue.
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