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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 03-17-2022 , 07:51   Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Reply With Quote #13

Updated my post!
Code:
+ Fixed the return value of the function
In case anyone's wondering what the main difference between mine and Dragokas, it's how the mid-function detour does its job:
Dragokas' version:
My version:

Last edited by cravenge; 03-17-2022 at 07:58.
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