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[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
02-25-2022 , 20:17 Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
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Originally Posted by
BHaType
You can't detour action event handlers especially on linux. Those functions return struct which on linux is highly optimized. That's why i created extension.
I'm still wrapping my head around your extension since it's a little bit confusing for me to be honest even with examples given.
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