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[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
02-25-2022 , 17:11 Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
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5
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Originally Posted by
cravenge
Odd.
You can't detour action event handlers especially on linux. Those functions return struct which on linux is highly optimized. That's why i created extension.
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