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[L4D & L4D2] Climb Everywhere
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NoroHime
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Join Date: Aug 2016
Location: bed
02-01-2022 , 15:22 Re: [L4D & L4D2] Climb Everywhere
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102
Quote:
Originally Posted by
Shadowysn
Here's a new-syntax version of
cravenge's version
.
I've completely gotten rid of checking for fixed sequence numbers and just went ahead with using the 'SetAnimation' inputs for 'ACT_CLIMB_UP'.
After finally testing it on the next day of this version's release, I've fixed the bugs that included the climbing just straight-up not working properly, (due to me removing the whole
GetModelInfo
function) as well as getting rid of the crazy-face glitch for the survivors.
I've also made the climbing animation turn it's head up and down as the user's camera moves, as well as properly moving players out of climbing mode if their climbing anim prop was somehow deleted.
player attachment model stopping on climb start position, does way to fix? like hat etc
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