View Single Post
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-23-2022 , 08:58   Re: [L4D2] Crash on CNavLadder::GetPosAtHeight
Reply With Quote #17

Well, technically IsValidPointer() is quite time consuming operation if it is done like 100 times per frame.
Also, on linux MemoryEx delays server start for 1 sec., but that's only after server restarting.
I'm working under optimization.

However, I'm curious if returning false result from GetPosAtHeight might cause something @yzybb described.
As I can see, it is get called from ChaseVictim::AvoidNeighbors which is related to behaviour after spawning, not before.
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline