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[L4D2] Crash on CNavLadder::GetPosAtHeight
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
01-23-2022 , 08:58 Re: [L4D2] Crash on CNavLadder::GetPosAtHeight
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Well, technically IsValidPointer() is quite time consuming operation if it is done like 100 times per frame.
Also, on linux MemoryEx delays server start for 1 sec., but that's only after server restarting.
I'm working under optimization.
However, I'm curious if returning false result from GetPosAtHeight might cause something @yzybb described.
As I can see, it is get called from ChaseVictim::AvoidNeighbors which is related to behaviour after spawning, not before.
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