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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 12-20-2021 , 23:07   env_wind manipulator
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This plugin let you change wind setting during game play.

Name:  wind.jpg
Views: 501
Size:  28.4 KB

Install KeyValue file in ...addons/sourcemod/configs/env_wind_settings.txt and you can make own wind settings.

Code:
Server console command:
sm_env_wind default
sm_env_wind stop

sm_env_wind normal
sm_env_wind windy
sm_env_wind hurricane


- I first made this for fix client side bug.
Happens when previous map have env_wind entity in use and next map do not have, wind effect stay enabled in client own game.
Here example from csgo Wind - Valve pls fix 🌬
This plugin will create missing env_wind entity and set wind effect off.


- There are few "fix" plugins already, but one those plugins just remove wind entity and another reset entity settings if entity exist on events.
[CS:GO] fix bug with floating trees
ents_defaulter

- You will see glitching foliage in game, because those are model poorly... I don't know. Have no weight ?
- This plugin will not manipulate wind entity if it exist on map by default on map start.
- To set own wind effect to specific map, try find map configure plugin which execute cfg file for example on round_start. Use server command there.

Note!
Do not set "maxgustdelay" to 0.0 or client+server will crash.
Set this variable higher than "mingustdelay"
Attached Files
File Type: sp Get Plugin or Get Source (env_wind manipulator.sp - 206 views - 4.9 KB)
File Type: txt env_wind_settings.txt (714 Bytes, 110 views)

Last edited by Bacardi; 12-21-2021 at 00:06.
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