Quote:
Originally Posted by Marttt
.
|
Understandable, in the meantime maybe I can add an individual % chance to each different weapon, since it would make more sense that an Axe could have more chances than a Knife for example, In the case of shooting weapons, each one would also have to have a different percentage with respect to its type of explosive or incendiary ammunition.
In what I've been testing the plugin...
Apparently I need to put "enable" "1" on each weapon to make it work with "normal" "1"; "explosive" "10"; "incendiary" "3"
when I only seek that for example it works only with explosive ammunition and not for normal shots.
The grenade_launcher no apply stagger on tanks
I think
[L4D2] Special Infected Stumble - Grenade Launcher plugin also had a similar problem.