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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 11-07-2021 , 21:16   Re: [L4D1 & L4D2] Stagger Tank on Hit [v1.0.0 | 06-November-2021]
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
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Understandable, in the meantime maybe I can add an individual % chance to each different weapon, since it would make more sense that an Axe could have more chances than a Knife for example, In the case of shooting weapons, each one would also have to have a different percentage with respect to its type of explosive or incendiary ammunition.

In what I've been testing the plugin...

Apparently I need to put "enable" "1" on each weapon to make it work with "normal" "1"; "explosive" "10"; "incendiary" "3"
when I only seek that for example it works only with explosive ammunition and not for normal shots.

The grenade_launcher no apply stagger on tanks
I think [L4D2] Special Infected Stumble - Grenade Launcher plugin also had a similar problem.

Last edited by Tonblader; 11-07-2021 at 22:47.
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