native int L4D2Direct_GetVSCampaignScore(int teamNumber);
native void L4D2Direct_SetVSTankToSpawnThisRound(int roundNumber, bool spawn);
native int L4D2Direct_SetVSWitchFlowPercent(int roundNumber, float flow);
native float L4D2Direct_GetVSWitchFlowPercent(int roundNumber);
native float L4D2Direct_GetVSTankFlowPercent(int roundNumber);
native float L4D2Direct_GetMapMaxFlowDistance();