1.61 (05-Oct-2021) - Added natives "L4D_GetTempHealth" and "L4D_SetTempHealth" to handle Survivors temporary health buffer. - Added natives "L4D_PlayMusic" to play a specified music string to a client. Thanks to "DeathChaos25" and "Shadowysn" for "Dynamic Soundtrack Sets" plugin. - Added natives "L4D_StopMusic" to stop playing a specified music string to a client. Thanks to "DeathChaos25" and "Shadowysn" for "Dynamic Soundtrack Sets" plugin. - Moved the animation ACT_* enums from "include/left4dhooks.inc" to "include/left4dhooks_anim.inc". Suggested by "Accelerator". No plugin changes required. - Thanks to "Psyk0tik" for requesting the following forwards and natives and their signatures found here: https://github.com/Psykotikism/L4D1-2_Signatures - Added natives: - "L4D2_HasConfigurableDifficultySetting" - Returns if there is a configurable difficulty setting. - "L4D2_IsGenericCooperativeMode" - Returns if the current game mode is Coop/Realism mode. - "L4D_IsCoopMode" - Returns if the current game mode is Coop mode. - "L4D2_IsRealismMode" - Returns if the current game mode is Realism mode. - "L4D2_IsScavengeMode" - Returns if the current game mode is Scavenge mode. - "L4D_IsSurvivalMode" - Returns if the current game mode is Survival mode. - "L4D_IsVersusMode" - Returns if the current game mode is Versus mode. - Added forwards: - "L4D_OnFalling" - Called when a player is falling. - "L4D_OnFatalFalling" - Called when a player is falling in a fatal zone. - "L4D2_OnPlayerFling" - Called when a player is flung to the ground. - "L4D_OnEnterStasis" - Called when a Tank enters stasis mode in Versus mode. - "L4D_OnLeaveStasis" - Called when a Tank leaves stasis mode in Versus mode. - GameData files, include file and plugins updated.