- this is
old fashion way upload custom files to clients, but this list work on each map.
...maps/de_dust2.res
Code:
"resourefiles"
{
"sound/quake/axel/acomerla.wav" "file"
"sound/quake/axel/aguanta.wav" "file"
"sound/quake/axel/headshot.wav" "file"
}
*Dam, this not work with
sound files.
But there are SourceMod plugins which will help upload custom files easier.
-
Another thing, I say you have bzip2 server files wrong. What I have tested.
When client own GAME try to unpack those your bzip2 files, it's corrupt 1KB size file. (Because in-game zip compressor is likely very old program)
*seems
resource list not handle sound files perfectly.
So delete all bzip2 files from upload host. Use regular files for now.
Clients also need delete those files in they own game folder. Those already exist files can't be replace.
Or create new folder path to upload files again.
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