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SieghartCL
Junior Member
Join Date: Sep 2013
Location: Chile
Old 08-28-2021 , 16:44   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #551

Quote:
Originally Posted by sbrblz View Post
Well, our LAN night was a success. I ended up using Shao's custom version of Superversus with no player management together with ABM. I literally tested multiple types of plugins and scenarios with bots and with 2 player survivors before the LAN game to try to find any possible potential problems. Originally I started with a listen server then switched to dedicated windows server.

Helm's deep map only worked with l4d2 survivors even with stripper config, but it was a minor issue. Player models worked pretty good, only issue I ran into was if I manually changed a players model with character chat select, their model was reset next map. I've narrowed it down to turning on cookies. I wish I knew where this cookie was stored to reset it, turning it back to 1 restores my default character that I have chosen, even when changing to another survivor. With cookies off, manually changing a survivor model seems to stick through the next map.
Character friendly fire quotes sometimes didn't happen for the 5+ survivors, regardless of survivor model. I was using scene adjustments plugin.

I didn't think about disabling or modifying friendly fire damage, that was an issue we ran into while playing with that many people. I see that there is a plugin to disable ff, but what is the advantage of using the plugins when there are already variables for it?
I'll keep testing other plugin combos but it can get very tedious and the setup works more or less ok.

Maybe I'll do a guide sometime in the future for simple LAN games.

Edit: 8 survivor plugin guide here.
Hey man, thanks for your advice!

I just used this plugin combination, and worked almost 100% without much specific configurations Some problems that I found out and I would like to fix during this test:

- There are a lot of times when the 1st wave of SI spawns, there are 4 copies of a same class. Is there any way to prevent this, and make every SI be unique at the moment they spawn?
- When the 1st game was loaded as a coop, and changed mid-game to versus, I noticed a bug that prevented the game to finish 1st stage and change teams (surv to inf, and inf to surv). This stopped happening when I changed the gamemode and then the map (being lobby game load or in-game with map change afterwards). Do you know if this always happens this way, or if there's any way to prevent it happen?

Besides that, everything works well! I just have some doubts on which infected health config I should use, considering that both ABM and Super Versus have similar configs. Could I leave just one of these going on, like Super Versus one, where you can modify other SI besides Tank health?

Any other advices would be greatly appreciatte it, so I can have that dreamed server I always looked for :')
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