L 07/02/2021 - 23:36:24: [SM] Exception reported: Invalid edict (-1 - -1) L 07/02/2021 - 23:36:24: [SM] Blaming: l4d2_reload_fix.smx L 07/02/2021 - 23:36:24: [SM] Call stack trace: L 07/02/2021 - 23:36:24: [SM] [0] GetEdictClassname L 07/02/2021 - 23:36:24: [SM] [1] Line 140, l4d2_reload_fix.sp::WeaponCanUse
1.2 (06-Jul-2021) - Fixed throwing errors about invalid entity. Thanks to "HarryPotter" for reporting.