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sorallll
Senior Member
Join Date: Oct 2018
Old 07-06-2021 , 08:59   [L4D2]Zombie Spawn Fix
Reply With Quote #1

Sorry, my English is no good

About:
Requirements:
MemoryPatch(Enable on demand)
  • ZombieManager::CanZombieSpawnHere::IsInTransi tionCondition - Spawn failure during transition
  • CTerrorPlayer::OnPreThinkGhostState::IsInTran sitionCondition - Player Zombie during transition cannot respawn from ghost state
  • CTerrorPlayer::OnPreThinkGhostState::SpawnDis abledCondition - Player Zombie fails to respawn with director_no_specials set to 1
  • ZombieManager::AccumulateSpawnAreaCollection: :EnforceFinaleNavSpawnRulesCondition - Spawn failure during trigger radio in ending map

Thanks:
  • HarryPotter - Report error.

Optional:
Changes:
Code:
1.0.9 (28-Apr-2022)
- Fixed CTerrorPlayer::OnPreThinkGhostState::IsInTransitionCondition patch not being applied correctly on Windows

1.0.8 (28-Mar-2022)
- Fix bugs in last update

1.0.7 (27-Mar-2022)
- A better way to patch memory
- Thanks to nosoop's answer about jump instructions in memory patching

1.0.6 (25-Mar-2022)
- Skip invalid patches instead of pause plugin

1.0.5 (21-Mar-2022)
- Name change to 'Zombie Spawn Fix'
- Change to memory patch method
Attached Files
File Type: sp Get Plugin or Get Source (zombie_spawn_fix.sp - 742 views - 1.5 KB)
File Type: txt zombie_spawn_fix.txt (3.3 KB, 804 views)

Last edited by sorallll; 04-27-2022 at 13:30.
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