float objAngles[3]; objAngles[0] = 0.0; objAngles[1] = 0.0; objAngles[2] = 0.0; objAngles[1] = 90.0;
float objAngles[3]; objAngles[0] = 0.0; objAngles[1] = 90.0; objAngles[2] = 0.0;