Thread: [Solved] [req] sv_alltalk vote?
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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 05-06-2021 , 09:58   Re: [req] sv_alltalk vote?
Reply With Quote #4

Quote:
Originally Posted by fysiks View Post
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).
Just to you know, RegameDLL cvars:

Code:
When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
__________________


Quote:
Originally Posted by fysiks View Post
Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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