Description:
It is a very simple plugin for changing random /next map when the end of the finale chapter.
Notice: You can add maps into the source only, no .txt/.cfg map list provided for editing.
Update Log:
Code:
v1.1 (8 May 2021)- Added repeating random maps detection
- Added random custom/official or both of custom/official maps
v1.0 (4 May 2021)- Initialize plugin
Admin commands- Type !rm to change a random map immediately.
- Type !nm to change a next map immediately. (on the finale chapter only, if not, it will use a random map.)
ConVars:
PHP Code:
// This file was auto-generated by SourceMod (v1.11.0.6675)
// ConVars for plugin "l4d2_nextmap.smx"
// Random map including official maps?
// 0=Off, 1=On
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
14d2_random_offical_on "1"
// How many random maps changed, then allow repeating changed maps?
// 0=Never until all map changed once
// -
// Default: "0"
// Minimum: "0.000000"
l4d2_custom_random_repeat_num "0"
// How many seconds does it wait for the changing map after finale win?
// -
// Default: "5.0"
// Minimum: "0.000000"
l4d2_maps_delay "5.0"
// Next map is random?
// 0=Off, 1=On
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_maps_random_on "1"
// L4D2 auto change next map version
// -
// Default: "v1.1"
l4d2_maps_version "v1.1"
// Random map including custom maps?
// 0=Off, 1=On
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_random_custom_on "1"
Notice:
If you found anybugs, please feel free to let me know.
Pre-Installation:
Nope.
Installation:
unzip .zip to sourcemod directory.
Translations:
Only
en,
chi,
zho