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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 03-06-2021 , 06:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #4089

Quote:
Originally Posted by sPed View Post
please help me with this :'(, why when i throw frostnade on zombies this happend to zombie his skin get mixed to human and zombie
https://i.imgur.com/2jBTTBq.png
https://i.imgur.com/yswh29H.png
Setting model is obsolete, it doesn't work well, must look next-week to update, set model, set team, and a few bug-fixes, i will post them here.

Quote:
Originally Posted by Krevele View Post
hey can anyone tell me how i can change weapon damage just for like ct so it doesnt change for zombies aswell like i want to change the knife damage can anyone help me
?
Biohazard core doesn't have any weapon damage implemented, you can use an extra plugin for that, like https://forums.alliedmods.net/showthread.php?t=165075

Biohazard only has weapon knock back.

EDIT: Updated to work with cs_teams_api from ZP
- Fixed compiler errors on AMXX 1.9, 1.10
- Update team balance method
- Updated team method
- Converted armor type from FM to CSTRIKE

To come:
- Add all compiler files to external .ini files (sky, models, fog, sounds)
- Fix some precache sounds
- change switch models to ZP's one
- change NVG to ZP's one.

EDIT: I will not add extra features, only update the mod as it is.
Attached Files
File Type: sma Get Plugin or Get Source (biohazard.sma - 238 views - 67.0 KB)
File Type: sma Get Plugin or Get Source (cs_teams_api.sma - 207 views - 3.6 KB)
File Type: inc cs_teams_api.inc (495 Bytes, 97 views)
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Last edited by CryWolf; 03-06-2021 at 07:26.
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